![]() ![]() The new Omnisphere browser becomes even more helpful than it already was with Sound Match, which finds similar patches to the one you're using, and Sound Lock, which makes selected parameters immune to preset changes. The FX section itself has also been improved, now allowing for a whopping 16 FX units per patch, matrix modulation of every FX slot, and an Aux(iliary) FX rack per patch with pre- and post-fader sends. Of particular note is the excellent Innerspace, which transforms even the simplest signal into a creepy atmosphere via a selection of what appear to be impulse responses, two of which can be used in a single effect, for unique, unnerving soundscapes. Less dramatic enhancements include a note transposition sequencer, speed offset and new modulation capabilities for the arpeggiator, and 25 new effects, including a wealth of distortion and modulation processors, Crying Wah, Precision Compressor and more. "Omnisphere 2 is a tremendous follow-up that takes the synth to the next level and beyond" Factor in the oscillator Symmetry and Hardsync parameters, and you have a near-endless array of base timbres.Īmong the many other improvements to the Layer section are eight new filter types, enhanced FM and ring modulation (both now have Shape, Symmetry and Sync controls), analogue-style unison drift, polyphonic LFO and Modulation Envelope options, and Soundsource Reversing, which makes any Soundsources (Omnisphere's raw samples) play backwards. ![]() The Analogue Timbres are more involved, approaching the level of complexity found in Massive's wavetables and the Digital Wavetables will delight fans of EDM, DnB and dubstep with their grungy tones and complex harmonic movement. The next biggest new feature in Omnisphere 2 is its expanded library of oscillator wavetables, bumping the original's measly five up to a jaw-dropping 400, each with a Shape parameter to control the wavetable position! The wavetables are divided into three types: Classic Waveforms, Analog Timbres and Digital Wavetables.Ĭlassic Waveforms are mostly based on raw hardware synth waves, and their wavetables are pretty straightforward, typically morphing between sawtooth and square or triangle shapes, much like the waves in the original Omnisphere. We're sure that for some v1 users, the addition of User Audio alone will be worth the upgrade price. Running your own sounds through Omnisphere's incredible synthesis engine is enormous fun, and the creative potential is immense, especially when you factor in the Oscillator section's new Granular Synthesis algorithm. Lack of sample looping aside, User Audio works beautifully, and it's compatible with WAV and AIF files (8- to 32-bit). No doubt about it, the ability to loop User Audio files (ideally with crossfading) would really unlock Omnisphere 2's potential, and we hope it comes in an update. As it stands, if you want your samples to loop, you'll need to embed loop points in an audio editor such as WaveLab or Sound Forge first - a real inconvenience. ![]()
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